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Old March 27th, 2008, 01:55 PM
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Default Re: Short list and exploits

An exploit should be defined as an action that keeps an enemy from playing the game. An example would be flooding someone's item inventory with slave collars. You have eliminated the player's ability to forge items and the player has no recourse beyond doing the same to you.

I can't think of anything else in the game that should be considered an exploit, because everything else can be countered, even if it has to be thought about ahead of time in pretender design.

I 100% agree with thejeff concerning NAPs. Standardizing NAPs will cut down on conflict in the game which is a bad thing. NAPs already effectively eliminate some of the combat even though people interpret them differently. And as Jeff said, standardizing NAPs will cut down on communication, roleplay etc, once again a bad thing.
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