Re: Multiplayer RP Scenerio (long)
One way to deal with the engine damaging weapons is to make the engines regenerate. Basically self repairing systems. In a cybernetic mod I have created (but never posted) - engines regenerated 2 points each- and were a bit tougher in order to absorb the damage. the end result was a ship could get hit by ionic weapons and still move- unless it was hit with overwhelming fire power..
here is an extract from my mod,
Name := Ion Engine IV
Description := Standard Ion Engine for sub-light inter-system travel. Nano technology incorporated into the engine enable self repair.
Pic Num := 9
Tonnage Space Taken := 10
Tonnage Structure := 25
Cost Minerals := 300
Cost Organics := 0
Cost Radioactives := 70
Vehicle Type := Ship\Base\Drone
Supply Amount Used := 10
Restrictions := None
General Group := Engines
Family := 9
Roman Numeral := 4
Custom Group := 0
Number of Tech Req := 2
Tech Area Req 1 := Propulsion
Tech Level Req 1 := 3
Tech Area Req 2 := Cybernetic Technology
Tech Level Req 2 := 4
Number of Abilities := 4
Ability 1 Type := Standard Ship Movement
Ability 1 Descr := Generates 1 standard movement.
Ability 1 Val 1 := 1
Ability 1 Val 2 := 0
Ability 2 Type := Supply Storage
Ability 2 Descr := Can store 500 units of supply.
Ability 2 Val 1 := 500
Ability 2 Val 2 := 0
Ability 3 Type := Movement Bonus
Ability 3 Descr :=
Ability 3 Val 1 := 0
Ability 3 Val 2 := 0
Ability 4 Type := Armor Regeneration
Ability 4 Descr := Regenerates 2 points of damage per combat turn.
Ability 4 Val 1 := 2
Ability 4 Val 2 := 0
Weapon Type := None
[ 30 April 2002: Message edited by: AJC ]
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AJC
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