Quote:
Tuidjy said:
> Thats actually pretty easy. You cast assassin spells on the home province and kill those mages.
Wow. Assassin spells on the home province. Thank you for your insight! Hey,
but are you saying that someone could actually teleport on top of my capital.
Woah! I would have never thought of that. And those assassin spells! Man,
they can really clear a lab, can't they? Well, I guess this game is just won by
casting assassin spells. Given that obviously no one could ever protect against
them, even in one specific, valuable province in the late game.
Or maybe I will just cast 3 air domes for 60 gems, and have a 99.2% chance
that my capital will laugh at assassination spells.
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I was under the impression that domes of the same type do not stack.
I do agree with Tuidjy that Mist + whatever is a clear exploit. Personally I think that BE spells not ending with mages retreating/returning is a general exploit. Obviously they end when the mage dies, so the fact that they don't end when they retreat/return is an oversight. I think it even mentions in a few of the BE spells that it's suppose to last until the mage leaves the battlefield.
That said, since it's impossible to enforce the idea of "no mage retreating" but it's simple enough to enforce "no mist + BE + retreating". And at least if the mage retreats and casts something like solar brilliance, there's still something to kill.
I also think this idea of "oh, it has these extreme counters so it must be balanced" is ridiculous. Considering how easy it is to setup mists of deception + returning + any BE AoE spell there is a real asymmetry in the risk involved verus the potential gain. If you want to cast lots of stupid spells in a given battle, you generally need lots of chaff, maybe a communion, lots of mages to back up the communion / cast the spells, and probably some thugs either kited out to kill other thugs, or just hold the front lines. In any case, you have to commit resources and risk something. With the MoD + BE exploit you risk virtually nothing to kill an entire other army. In every other situation you have to risk /something/ to get into a fight, but when you're exploiting MoD all you're really doing is exposing your pretender, or a pair of mages to a possible single turn of spell casting.
Hell, if you're on defense like Tuidjy described, there is even less risk. Lastly, all of these counters take a lot more effort to setup and maintain then MoD + BE takes to setup and maintain, again contributing to the exploited asymmetry.
Jazzepi