Quote:
Foodstamp said:
An exploit should be defined as an action that keeps an enemy from playing the game. An example would be flooding someone's item inventory with slave collars. You have eliminated the player's ability to forge items and the player has no recourse beyond doing the same to you.
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That's an exploit of the message system which can be added to the bug list so that total messages sent to the same player by any single player be capped at e.g. eight. The removal of ability to forge items is only temporary and unless the opponent can keep flooding you with 50 slave collars per turn, he hasn't accomplished much except waste blood slaves that could have been used more productively.
Not defending this practice, it's abuse through and through, but for some reason I get the impression that people seem to regard as if it was a permanent state of affairs once it was done.