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Old March 28th, 2008, 08:28 AM

johan osterman johan osterman is offline
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Default Re: vengeance of the dead, how it works with 1000+

Quote:
NTJedi said:

I believe VotD should be adjusted not because of balance reasons, but because events occur which do not make any sense.


This has a few issues which are just logically wrong:

1) Being auto-killed while fleeing during an assassination. Historically and logically incorrect.

2) Successfully fleeing during a dream should at worst cause the target to awaken... maybe with the battle fright affliction.

3) Killing these undead within a dream should not count as kills. This results in one soul being doubled or tripled and appearing in future VotD castings.

4) The battle turn limits... as I understand are 50 the attacker retreats, 75 defender retreats and 100 all attackers are killed. As computers become more and more powerful it would be nice if us gamers had the option of adjusting the battle turn limits. Currently every game we play has this all powerful organized union which forces non-golem attackers to retreat at 5pm... and then forces non-golem defenders to retreat at 8pm. I hate this organized union.
If you did not become auto killed when you fled from assasination it would be very hard to use assasins except on commanders moving with armies. Every player would put all important commanders not currently headed for combat on retreat.
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