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Old March 28th, 2008, 02:37 PM
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Default Re: vengeance of the dead, how it works with 1000+

Quote:
johan osterman said: I'm not sure why the current assasination is so 'historically and logically' inaccurate though. As vfb suggested an assasination could be taken to represent a scenario where the assasin has attacked a victim where the victim is cornered, with no possibility of escape.


It's historically inaccurate because there have been assassination attempts in history where the target has fled successfully! Within dominions it's impossible and thus historically inaccurate.


Quote:
johan osterman said:
A problem is that assasinations take place in a province that has no neighbours, and neighbours is a function of the map file. Which is why they die when they flee. It is not trivial to add neighbours ingame, and I very much doubt that JK would want to fiddle with it. It is the sort of change that is likely to introduce new bugs and problems. I guess that goes for switching positions on the battlefield as well.

I understand it's very very unlikely we'll see a change within the current game. The issue is important to mention in hopes of providing a more logical and historically accurate game events for future versions(Dom_4) and any other project(s) Illwinter may be working.

Quote:
johan osterman said:
Also I am not alltogether clear on why, as someone suggested, a retreat in VotD would represent awakening from the dream, it might as well be called death from fear, or the soul losing itself in the land of dreams, or any other pat explanation you happen to like.
Since the retreat is the result of a turn limitation it's not death from fear or death from being lost in the dreams. A target which is killed because of a turn limitation is wrong and illogical.
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