
March 28th, 2008, 03:39 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Guide to communions
I verified that it does indeed work as thejeff suggests. Movement and Melee as well, they resolve after the casting phase. The only way to leverage this is to have an item which casts spells, though with anybody except the communicant this leaves the window open for the AI to cast something else after the first 5 turns.
Anyway, thanks for the catch, I've updated the guide.
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