
March 29th, 2008, 09:13 AM
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First Lieutenant
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Join Date: Mar 2007
Posts: 651
Thanks: 4
Thanked 8 Times in 7 Posts
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Re: vengeance of the dead, how it works with 1000+
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triqui said:
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Kuritza said:
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johan osterman said:
Ok, I was just speculating. Truth be told. The game trys to rout both sides before it kills off.
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And there's a rather simple solution - replace these undead with another type of chaff, not mindless. Incredibly brave, like morale 30+, but not immune to rout. Make a special 'avenging soul' creature for VotD, maybe make it slightly tougher to compensate. Problem solved - on turn 50 souls flee, victim wakes up victorious.
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I think the problem is not that they are mindless. The problem is that they are leaderless. Golems are mindless i think, but vanish on turn 50.
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AFAIK golems vanish on turn 75, when all troops get autokilled. So nonmindless leaderless troops still might rout, it has to be checked.
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