Re: Conceptual Balance Mod 1.21
Here's the Niefelheim code.
--Niefelhiem EA
-Hurlers
#selectmonster 1305
#def 9
#end
-Niefel Giant
#selectmonster 845
#clearspec
#coldpower 1
#cold
#coldres 100
#fireres -50
#end
-Jotun Spearmen
#selectmonster 1303
#end
-Jotun Javelinist
#selectmonster 1304
#mor 13
#end
-Jotun Skin Shifters
#selectmonster 1310
#gcost 90
#end
-Jotun Herse
#selectmonster 1301
#gcost 50
#end
By using clearspec sacred and other abilities are removed. qm then puts cold immunity, fire weakness, coldpower and chill back,.. but the chill is 3 rather than 15, which is a huge difference. Also no sacred put back.
I'm not sure if this is intended or not. I doubt it is. I'd never realised how nerfed the niefels were in this cbm, anyway.
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