Re: Dealing with Hydras
Like K said, if you're a turn away from Thau-4, then Terror is great, especially if your skelly spam is holding the Hydras.
Each hydra can kill one square of skellies a turn, but the hydras are unlikely to all be in a line. Don't be skimpy with your mages, you need a lot of spam.
If you have to choose between Evok-4 and Thau-4, I'd go for the blade winds. Summon Lammashtas is also an option. They are PR 100%, and may decide to fly over to attack the commanders. If the hydras chased the Lammashtas to the read, it could be pretty much a disaster for Pythium. So if you've got Conj-3 already, then you've got to decide between Conj-4, Evok-4, and Thau-4.
Plague is Thau-7. And I'd be leery of using that with non-undead on my own side.
Bring some blindfighters to the battle on Guard Commander, enough to make sure you don't auto-route when all your PD gets killed.
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