Re: Poison weapons
Against enemies with normal heavy armour (such as chainmail hauberk or plate cuirass) the chances of doing 1 damage with massed missile weapons is actually not that bad. To my mind that already simulates the poison somehow managing to get to an exposed spot. Against a cyclops with skin of granite, ulmish warriors encased head to toe in full blacksteel armour and the like, I see no reason why poison from an arrowhead would get to a vulnerable spot where melee weapons can't.
Sure you can say "who says the sauromation arrow isn't X or Y" in order to explain the way things currently are. Like I said earlier, you can pretty much explain anything away if you try. But an equally valid argument would be "who says the sauromatian arrow /is/ X and Y". Not KO, judging from his response. It appears he intended the poison from the missile weapons in question to activate only with a minimum 1 mundane damage.
I find the idea of some spectacularly exploding shrapnel arrow a hell of a stretch too. In terms of recruitable troops without magic weapons specifically mentioned in the descriptions, Dominions follows pre-gunpowder armaments. To my knowledge there has never been a shattering, armour piercing poison flechette arrowhead used in the history of warfare, probably because it's way too complex. There are plenty of examples of regular or barbed arrows dipped in nasty poisons, excrement and so on,.. but those wouldn't do much unless they got past armour.
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