Yeah I'm not sure either. If the situation was critical, I'd do some combat simulations to see how they get defined.
I would expect that the hull would be the determining feature, but I haven't played much strategic combat.
quote:
I've never bothered to make a Troop Transport that was actually on a transport hull - you don't usu. need THAT many troops, and you need the speed of the 6th engine, not to mention all the ECM, armor, shields, and PD you can carry.
In the games I've played I usually need two or three medium transports full of tanks to win against a homeworld. I had -50% to ground combat, and just threw 700 tanks at em
