View Single Post
  #3  
Old April 2nd, 2008, 04:29 AM
Mobhack's Avatar

Mobhack Mobhack is offline
National Security Advisor
 
Join Date: Mar 2005
Location: Dundee
Posts: 5,988
Thanks: 483
Thanked 1,922 Times in 1,250 Posts
Mobhack is on a distinguished road
Default Re: Points points points, money money money

Quote:
Wdll said:
A few questions.
1)If during a campaign, after a battle, you have points remaining, do they accumulate with the points available after the next battle is over?
2)If I choose a number of points, say 10000, and leave the AI at XXXX (default), the AI gets 10000, right?
3)The Difficulty level changes what exactly?

Thanks.
1) yes - any unspent repair points accumulate to a maximal value (to avoid overflows). A User Campaign may use these as part of the score (he who spends less in upgrading and repairing is the more skilled general), in a normal campaign any unspent points at the end are ignored.

2) In campaign games, the values for the player 2 points and air strikes are treated as XXX, even if the player fiddled with these on the preferences screen, since they are determined by the campaign code and not preferences settings.

Setting the points in preferences for the initial purchase determines the maximum amount of build points available for your initial core buy only. Any buy points you do not spend in the initial purchase are ignored.

Core Value + points spent on support = X
AI Points = X * Battle type multiplier * AIADjustPercent multiplier

unspent support points for a battle - are ignored.

air strikes offered for each player - determined by campaign code, not preferences settings.

3) Toggle the different values and see, when setting up a campaign. e.g set to Hard - the screen tells you that repair is now -5%. So, you will get credited with only 95% of the repair points that normal would give you. (Game Guide, Playing a Campaign, "Campaign Difficulty Level" paragraph.
Reply With Quote