quote:
Originally posted by Puke:
i was thinking of making a QN system where at the top of the tech tree there were inertialess engines that gave only bonus movement. that would mean that the ship got the full movement of the engine, regardless of its 'engines per move,' right? or do i have that wrong? its been a while since i was playing with ship sizes and engines.
That's how solar sails work, also remember that only one will be effective.
I don't really like that effect, in this mod I removed all bonus movs from engines and make them increase their thrust in a way that normal ships will get similar speeds like in the standard game when using 6 engines, but less if using only 1.