Re: Ultimate Vehicle Size
I’m rewriting that AI_patch.txt file to make it easier to use. It’s not very clear and some note in there were to myself.
Suicide Junkie was working on a "universal AI patcher" that was supposed to work for many mods including this one. I haven’t heard about that lately.
There are 2 AI files that need to be patched: Race_AI_Research.txt and Race_AI_DesignCreation.txt
In Race_AI_Research.txt
Search all
Ship Construction , Base Construction, Fighters, and Satellites
and multiply value of Tech Area Level by 3
then add
immediately after the
In Race_AI_DesignCreation.txt
If there’s only one Attack Ship entry (as default races do), copy it to have two Versions.
In the first Version (this will be the smaller one) change these lines
and in the second one (the larger one) these
Other ship designs should be changed in similar ways according to those notes. (I’m too lazy to copy all here)
Perhaps stellar manipulation ships should probably be changed in the same way attack ships, max tonnage of the larger one shouldn’t need to be so high.
I’ve been too lazy to change that in the default races I included, and they very rarely use them anyway. The designs should still be functional although not use the best number of engines.
With races that have more than one design for the same role (like in most TDM races), it gets more complicated. You should change the number of engines accordingly to the max/min tonnages and create two Versions of some of them if needed.
I have no idea about that thing of not seeing all of the ship sizes. If you think it can be a bug in this mod post more details.
[ 16 April 2002: Message edited by: Andrés Lescano ]
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