Re: Flying assassins
ES = earth 1, astral 1 starspawn.
Manifestations are pretty tough, with 35HP and 16 MR. Astral spells from an S2 caster aren't going to do much good on their own. Solar Rays is only AP, for just 4 damage against the angel. Star fires is worse: 6 AN damage, but only 2 precision instead of 100 means you'll probably miss.
But, I did have a recent battle where I cast Earth Attack (also a 16 MR summon) and the defending mage summoned sprites, and won the fight. You could try Illithids as bodyguards, if you've got enough to go around. 5 Illithids on each starspawn commander would be a good plan. I'm pretty sure Illithids on "Guard Commander" will fire at assassins. Can anyone confirm?
I did test Illithids on "Guard Commander" in a regular battle, and unfortunately they just mill about the commander without firing at anyone, which seems kind of weird. So they'd be inactive in the fight you're heading into, anyways.
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