Re: The problem of fort types
			 
             
			
		
		
		
		If the forts stay as useful as they are now, I also agree that no one would upgrade... If the upgraded fort gives special bonuses, maybe ? 
 
I was thinking of this idea : every fort would have the possibility to add an upgrade, that would give special bonuses to it. 
 
Examples of bonuses : 
- recruit one type of capitol-only unit (either a commander or a troop), 
- reduce magic cost for one school (depending on the background of the race, ie : 10% of forging for ulm ?), 
- auto-spawn one (or more) of the race units, 
- reduce the cost of one type of units recruitable there (for example, a tower that would reduce markata cost, or minotaur cost), 
- increase gold or production from the province, 
- act as a second temple, 
- something else. 
 
Short of something like this, there is nothing that would make me upgrade... forts are overpriced compared to what they currently offer. Maybe they are meant to be ! 
		
	
		
		
		
		
		
		
			
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