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Duncan_Frost said:
Basically, a being of divine perfection was stranded in the lands of a crumbling empire. It was worshipped, but soon died. The inhabitants of said empire now strive to achieve such divine perfection by entering the Star Crater where the divine being landed. The crater is so full of magical residue and holy power that anyone entering will be mutated and transformed. Mostly the results are freaks and mutates, but occasionally a man may transcend into a partly-divine being.
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Hmm. My idea is for a nation that's a cross between the Shapers from
Geneforge and Isengard (since the original orcs were more like foul spawn than green gorilla-men). I haven't quite figured out the backstory, but I leaning toward an Ermorian origin, specifically magical research with the same motivations as those of the augur elders. The game-mechanical schitck would be that the cross breeding spells would be construction rather than blood magic (though they'd still use blood slaves).
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Duncan_Frost said:
Looks like I'll just have to stick with Perfected Crossbreeding (300+ foul spawn!).
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How about Cross Breeding variants that scale the way magic research does? (e.g., 15 slaves for 20 spawn, 20 for 40, 25 for 60, etc.) How do you change the number of spawn a spell gives, by the way?