Re: Balance Mod
There is a current bug in SE5 that is effecting the selection of resupply locations using the "go to nearest resupply" function. It affects both the manual order and AI script function. I can make a workaround for the AI, but the order itself needs to be fixed by a SE5 patch.
Does that colony have the lowest population in your empire or close to it?
The Skip Armor damage type used to have only partial armor penetration, but doing so makes it trigger each and every armor's special effect (emissive etc.) as it passes through. This can seriously handicaps the skip armor type.
Yes, Crystalline Armor is intended to stack.
Many of the special warhead entries in Components.txt have an error in their requirements formula. Unfortunately I caught it after posting 1.14a.
Not sure what you mean exactly by the last item. Can you elaborate a bit?
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