Some people assume that just because he's throwing triple blessed sacreds at you, that he's suffering terribly for it.
That just isn't so for Mictlan. Mictlan can pick and choose where they want Dominion because it only spreads through their Pretender (weakly) and through blood sacrifices. When I play Mictlan, about the only place I'm going to have scales that bad is in my capital, in the provinces immediately surrounding my capital, and sometimes not even that if I can manage it.
As the game wears on, you can even choose an out of the way location and get Dominion there, and just leave it at that. It's dangerous in about three different ways: opponents can impose their scales on you, and you cannot benefit from the positives. If they have immortals, it's worse. If they can find your Dominion cache and get in there with either stealthy preachers or just take it over physically, you're in big trouble.
BUT, be that as it may, it's actually worth trying, because nothing can be as bad as trying to labor under -3s in your entire empire until you have a decent blood economy going. And... triple blessed jaguars are worth it. You can really stun and overwhelm just about any EA nation in the game with them in even a moderately rushing fashion.
I'm not sure I agree with the arrow method that the rest of the thread is pushing. Unless you have a really overwhelming archer force, arrows just tend to make jaguar warriors into were-jaguars. Obviously they do it eventually, but it's not anywhere near as cut and dried as four-five volleys = victory. I'd think your best bet against them with Kailasa would be sticks and stones with strength buffed monkeys, then evoke them till death. That strategy ought to work against any number of jaguar warriors, as long as you scale up in mages and research. And mage evocations, as someone astutely pointed out earlier, are a far more reliable way of targeting the jaguars as opposed to their shielding units, (I use the copper scale warriors) than missile weapons.
Baalz is absolutely right about throwing units into melee with them. That's a total write-off. It's not even worth skellyspam really, as the fatigue you'd incur will be more detrimental than any effect they'd have on the enemy. Gold for gold, they will just decimate anything you put against them, and probably much too quickly. The only real reason to put melee units against them would be to get them to catch up to THEIR screen, (which they'd probably do in short order anyway with W9 bless) making your missile weapons effective against them on Fire Closest. Fire Large Monsters would be your other option. Hm, might work.
Sticks and stones will break their bones, and is especially effective against Twist Fate. The nice thing is it doesn't take many mages to effect this strategy - the same ones doing the buffing can be the same ones blade-winding or what have you once they're in range. You've just stripped one of their three blesses without much trouble... he will have paid a lot more for Astral 9 than you did for monkeys and a mage to buff their strength!
The rest is up to you.
