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				 Re: Poison weapons 
 So would this make flaming arrows less useful against high protection units? Since they would have to do 1HP damage before the fire damage is activated?
 So #secondaryeffect is supposed to only be activated if they wound the target? #secondaryeffectalways seems to be activated even if they do not hit?
 It would be better if there was a #secondaryeffectonhit so it can be activated if it hits but does not wound.
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