Thread: Poison weapons
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Old April 8th, 2008, 05:30 AM
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Reay Reay is offline
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Default Re: Poison weapons

So would this make flaming arrows less useful against high protection units? Since they would have to do 1HP damage before the fire damage is activated?

So #secondaryeffect is supposed to only be activated if they wound the target? #secondaryeffectalways seems to be activated even if they do not hit?
It would be better if there was a #secondaryeffectonhit so it can be activated if it hits but does not wound.
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