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Old April 8th, 2008, 03:53 PM
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Default Re: Djinnibad - Nomads and Genies

Yes, I liked MoM Nomads, too.
On No Holyness - it's certainly so! see Marid Grand Wazir - he now gets Holy magic 2, but no holy attribute!
As for scimitars - they cost resources, man! (And from troopers point of view, they cost money which commoners can't really afford. Would YOU buy a sniper rifle for self defence - or settle for shotgun? The difference isn't exactly that, but close enough...) So you either have less troops without real effect on quality, or get some more of these - & in the case of cavalry, even better ones! Besides, as I've said, actual early Arabian armies did use spears & light lances and didn't use scimitars as main weapons (actually, iirc they got these weapons later from Persians... ). Elite melee troops certainly will use some kind of sword & scimitars are, after all, thematic, so I say it's better to keep such to them (&, by the way, camel riders mostly used bows & sometimes light lances).
On wrist movement it wasn't me... but the picture actually seems familiar, I just can't quite place it... & whoever said this said a sensible thing in any case, I am just not ready to offer my own variant of picture...
Well, flying scouts are very useful beasts... & in early era I think Djinnibad will be quite powerful already.
BTW, it's possibly better to change title of Efreet rulers, as Sultan title appeared later. They may also be Sheikh or Emir/Amir, or if we want to make them sound grander, Kalif (though the latter title has religious significance & so should probably be reserved for more powerful priests).
OT question - in my mod I currently found that the game just doesn't want to recognize 2 last descriptions. Could somebody say what can cause such effect? The mod itself is at (last post):
http://www.shrapnelcommunity.com/thr...r=&postmarker=
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