Re: Late Era Team Game
While of course, all things being equal, boosts are preferable to nerfs, I think pretty much any reasonable plan of balance has to include some nerfs. If you look at the good options and bad options, most are relatively close together, but there are some outliers that are just exceptionally good or exceptionally bad. For those exceptionally powerful outliers, it just does not make sense to try to figure out a thematic way to bring everything to their level. In addition, if you want to bring some level of balance in a few strokes, it is much easer to do with nerfs. As KO has said, he'd rather be making new content than tweaking things, and as far as I'm concerned that probably makes for a better game too. With just a few nerfs, it's easy enough (in most cases) to come along behind boosting what's needed.
On a side note, the poor solar disc needs a fire shield much more than the moloch.
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