Re: Ermor Era Switch Mod - General Interest?
The Shadow Priestess is a thug chassis, pure and simple. You probably could remove all but her holy magic, and keep her cost the same, and she'd be 'balanced'.
She's Immortal and Ethereal, and you've given her quite easy access to both Astral and Death magic. This gives quite a few options:
1) Trick her out, Dom2 VQ style. Consider that with easy boosters, she can do:
Soul Vortex
Personal Luck
Astral Shield
Attack
Oh, and you can throw in the Holy spells too. If you give her 2D innately, then the chances go up quite a bit that you'll have Priestesses who can throw all of the above with _no_ boosters. Considering the fact that they are Immortal, that sounds pretty good.
2) Immortal Nether Darters. That's rather rude. It all depends on whether you want artillery or melee.
3) Take a Blood Pretender and make them all Assassins. Considering that BE Ermor _should_ have access to Apostacy, this can make them like Hellbind Heart/Charm Assassins.
As far as costs go, I always look at extant costs and compare/contrast. My approach to this aspect of design has been derided here in the past, so I don't want to retread old ground.
I'm pretty sure 160g would be a 'fair' price for the Renata and her brother. The diversity is nice, but that's about all they offer. I guess the best you can say is that communions could boost their magic levels to open more battle magic. But really, with every single Thaumaturg made to throw Nether Darts and being able to bless themselves, there isn't a whole lot you need, there, IMO.
Boiled down: The Shadow Priestess as is seems far too cheap for her possible utility. The Renat clan is a bit too expensive, for the same reasons.
|