Re: Late Era Team Game
Really the changes that need to be made to the other pretenders are not hundreds of changes. The human mage types should be geared better towards being a rainbow/bless chasis, and some of the Titan/Monster types should have their costs or cost to add a new path reduced.
As it stands now, if you want a decent bless, it is more cost effective to take the supercombatant who has the starting paths for the bless than it is to take a simple mage.
If you try to build both equally, the supercombatant comes out ahead in dominion and scales compared to the mage all other things being equal, making choosing a mage pretender pointless except for rainbows, which in themselves can often be inefficient.
Finally, alot of the pretenders are redundant. There is no reason to take them often times because there is a similar pretender who has more advantages.
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