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Lingchih said:
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kasnavada said:
When the attacking force leaves the fort (without you taking the castle back by force) it's still reported as sieged even if there is no one there. It's easy to reproduce. It works as if the attacker was sieging with 0 units until the turn is over.
You also get a message from the attacking side that you don't breach the wall anymore.
I don't know if that's intended or not, though.
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This seems like a bug to me then. Those expensive units (crabs) will be getting diseased and wounded with over 350 supply available to feed them.
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I think there is an unwritten step where it checks if supply comes from the province on the whole or fort supply. So if this happens before movement, when it checks for starvation it looks like they should be starving. Of course this is basically just what kasnavda said (the siege messages are dispatched here too I guess). I doubt it's intended, but probably falls into the large category of 'features'- oddities that are a pain to change and almost pluasable.