Re: Weapon adjustments
Well, the armor only regens after combat, the regen ability I put on it is minimal. Plus, while a human would have the sense to include one or more repair ships to repair armor, the AI isn't quite that bright. Since I want AI opponents that weren't basicly clones of each other, I altered a few to use armor over shields. With the armor regen they are reasonably tough, without it they'd just be cannon fodder. Also, the regen is only on about half of the armor (levels 4-7, max lvl 8), and I forgot to mention that I also added some extra emissive, it tops out at 40kt, at armor 8.
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