Re: Weapon adjustments
True, they do send ships off for repair, however they don't research repair until very late (in the stock AI files). Repairing multiple ships at a rate of 3-5 components per turn, puts them at a severe disadvantage. Self-healing armor is still not as good as shielding, considering that shielding can actually regenerate during battle, especially with my altered shield generators (10% regen per generator per turn). Also, going with an all armor design has it's own drawbacks, such as vulnerability to anti-engine weapons and crystalline weapons. In my opinion, the self-healing armor is balanced within my personal game adjustments, and I find it makes the game more varied and more fun.
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