Well like real-time Wild Weasel Missions only pay off if the enemy cooperates and flashes up his systems. It does well to check what his AD choices are. Some rather fancy stuff is only IR guided and SEAD is a waste of funds there. Of course the EN may only buy AAA and IR stuff. Now mind you if you get his AD assets to engage a RPV let's say, then yes an artillery strike is in order, like mentioned. If you have a SEAD and no HOT targets, they still are excellent follow-ups to your arty mission. I still find though if you want to bring in an A10 strike against a foe that has any radar guided systems a SEAD mission increases your chances for success. My other thought is if you have access to MRLS is to plaster all known and likely LOCs timed to rain down before your airstrike, it works as well, but like real-time NOT always.
Last opinion, major BUFF strike mopped up with A10's not much action but the game usually ends at turn 3 or 4. LOL and not too realistic either.
Quote:
Look Mummy there's an airplane in the sky
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