Quote:
Saulot said:
Also, be sure to space the sprites so the attack animation is not centered, but farther forward, to give the effect of movement.
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The guys leap forward and back off quickly, as unarmoured agile combatants should.
Thanks for all the comments. I might touch the turban a bit, so that it's easier to tell when turban ends and a nomad starts when there's lots of them. I might also lighten the blade a bit.
So... I think I'll continue with the humans, at least for now.
I really like the wielder of two swords in your original post, aezeal. Is that the Dervish, assassin/hashashin or something else?
Humans:
Nomad warrior (scimitar)
Nomad horse warrior (light cavalry, scimitar)
Nomad horse archer (ligth cavalry, short bow)
Nomad camel rider (medium cavalry; scimitar)
Whirling dervish warrior (2 attacks)
Whirling dervish rider
Nomad scout; mounted scout, map move 3,
Nomad Sheik; commander
Of these: horse-riders are easy. My avatar is a Horse Brother sans horse, and it's much easier the other way round.
Should camel riders have visible armor, or is that under their robes? Other than that, I expect I'll have lots of trouble with the camel.
What weapons do mounted Dervishes use? Two scimitars?
Should the mounted scout have special look? I could try to do some sort of cloth-covered face without turban, or I could give him darker color scheme (probably similar to dervishes).
Should Sheik be mounted? Horse or camel? It'd be easy to do non-mounted nomad commander, but it should be just as easy to do mounted one once I get the respective unit sprites done.
The human Wazir you found already.