Thread: Marverni
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Old April 13th, 2008, 12:07 PM

triqui triqui is offline
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Default Re: Marverni

Quote:
Forrest said:
I thought you might feel that way. Reality was they just kept dying. In the end I had 3 armies left. One of which had not seen combat. Better than 60% of the Boar Warriors I built were dead by turn 13. I added 15 of those indie monkey archers to two groups just to keep them alive. I did have several provinces next to my capital that these troops were the wrong troops to attack with which added travel time.

I guess you guys are just better than me cause I usually have trouble keeping up with your numbers.
What i mean is 13 province in 13 turns is a 1x ratio. Any nation can do that just using a E9 cyclop or wyrm and not recruiting a single troop ever, so it is the lowest minimun expansion rate possible. Even LA Bogarus can expand at 1x turn just using the SC.

Quote:
At the beginning of turn 13 the situation is following:
-28 provinces conquered.
-2 forts built, both have gutuater in place ready to build lab & temple.
-Alteration 3 almost researched. Should have been evocation though because it is nice to have blade wind available by the time you are entering midgame and starting to have real conflicts with other players.
-Very good income & low upkeep.

That's a very much better expansion rate, and one that can impress me. Effectively, their sacreds seem to be cheap and, with the right bless, really good for early expansion. The problem i had (and have) with the nation is that i cannot find the "on" button in middle game (other than the obvious "bladewind" one). That's why I'm expecting Baalz point of view about middle/late game hidden cookies in the nation
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