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Sombre said:
Ulm would be better if it had indy shortbow units as recruitables, yes.
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Of course, I agree. More options is always a good thing. But surely you don't mean -instead- of arbelests? Why would you want to give up the option to recruit an extremely-heavy hitting unique unit in exchange for a dime-a-dozen throw-away that you can recruit anywhere?
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Sombre said:And yes, Arbalests doing so much damage is a bad thing in the context of Ulm.
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I wish the opposite, I'd rather have a unit that does 25 armor-negating area-effect damage, even if it caused mass friendly-fire causulties. You seem to be in a position of arguing that a unit sucks because it 'does too much damage', something that is very counter-intuitive.