Quote:
Tuidjy said:
I have always been amazed how the AI has no concept of harming its own men.
I have had an Arco human mage in a huge human army cast rain of stones against
enemies that were absolutely no match for my guys, killing some mages and about
a hundred of my archers. Yes, he also wiped out the Maverni opposition, but
who cares? They would have been dead anyway.
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Would be interesting if commanders/mages had an intelligence attribute (with all the potential implications). Low value IQ commanders would be prone to instigate "friendly fire" and general gem abuse. Smart ones would take advantage of knowing likely battle outcomes (each battle might be run internally with multiple passes, first pass with no magic either side, second as scripted, etc....?). These outcomes would be weighed by each side's mages per each IQ attribute with smart mages pulling up a lawn chair and watching if they deem there is no need to risk unleashing death from above on the entire battlefield. Of course there are way too many permutations and randomness for perfection but might be useful for obvious ones like you've cited. Dom4?
-SSJ