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hunt11 said:
this guide is really useful but there are two things that i disagree with. having a immobile pretender can work if you chose the sphinx, because as soon as your dominion hits 10 you have a 1500 hit point god which would be almost impossible to kill because of the shear amount of hit points it has. Also the Knights of the Unholy Sepulchre with a Arch bishop casting power of the Sepulchre can chew through entire army's in a couple turns
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Yeah--a while back I had a hard time with an AI monolith. I took his capital while he was still strong so the @%^@%^$ thing kept coming back. As I knew I was going to be fighting over and over there I put a *LOT* of PD into the province. Oops--PD can't kill it. It's immobile so the attacker auto-route means nothing to it. The defenders auto-route at turn 75, the monolith takes the province. It took 4 tries to retake the province because it was hard to inflict enough damage in 50 turns. I had to leave an army of tough units there forever just to keep killing it.
Auto-route needs to be fixed!