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Old April 15th, 2008, 09:53 AM
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Hoplosternum Hoplosternum is offline
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Default Re: Adjudication on a NAP

I am not sure how much of the game Diplomacy you have played - but unless you were playing 'blind' or against people you have never met and would not meeet again reputations were very important. And they did not stop back stabbing or make the game 'nice'.

The whole craft of the game was to gather allies so you could take out enemies without having to worry about all your flanks. Then you turned on one of your allies. But you didn't really need surprise if things were working well. He would be engaged elsewhere and could not fight both you and his current opponent. You could afford to give notice that your agreement was over (although no formal NAPs were involved in games I played) and it was obvious to everyone what was happening a turn or two before that as you repositioned your forces.

In games were people simply lied to each other all the time people tended to simply fall out. Outside of the game to. And I associate such games with very young, immature players.

Most people are understandably upset when they get ganged up on or when their (ex) allies attack them. But if later you can see why it happened and it makes it easier to take. A good stab is rarely a surprise in either Dom3 or Diplomacy. In hindsight while you may not like it you can see why it happened.

Most of us are playing for fun. If you are really desperate to win play single player! Continual lying and duplicity in mp - unless everyone knows that beforehand - will just reduce the enjoyment and skill for most of us. This goes dor Dom 3 and Diplomacy.

I don't think Zenphos had a NAP in this example but I think the general honouring of NAPs here is a good thing. I doubt the mp community would last for long without it. Most of us would have better things to do. I've played a lot of boardgames with Diplomacy as well as Diplomacy and no group of players lasts for long as friends or players in a free for all, say anything, do anything atmosphere.
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