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Old April 16th, 2008, 01:32 PM
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A_Rude_Gesture A_Rude_Gesture is offline
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Default Re: Elddopet (Baptism of fire) for v.2.5

WARNING! POSSIBLE SPOILER!

Glad you liked it and that you took the time to write an AAR!

Well, as you say, it's hard to balance the scenario. I've been playing it for the umpteenth time now and I find that my experience varies quite alot. The "easy kill" platoon jumping on top of you was put in there to lull the player into a false feeling of "This won't be that hard". Then running into stiffer resistance further north.

I find that the harder firefight to the north varies and accordingly the scenario varies depending on whether or not you manage to rally your troops who inevitably get suppressed. I mean, ending up with a couple of squads routing after the fight might not seem to bad until you engage Jerry in the woods. SMG's are hard to match with rifles in CQB.

I have however been playing with the idea of removing any and all smoke ammo ('cept for the mortars) from the Swedish units since you mentioned using it. However, this might make it too hard. A Jerry airstrike might delay you too much as it will surely rout/supress your units so I'm uncomfortable with the idea. Will try it out though for myself and see what happens. However, I'll be eagerly awaiting your next AAR without the "gameyness".
Anyways, thanks a bunch for playing it and I think I'll start work on the next scenario as soon as I get the time!

//A_Rude_Gesture
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