quote:
Originally posted by oleg:
Speaking about cargo load, I would like to see more benefits of high level cargo. Example: whatever is the level of cargo, there is no way to transport more than 1 M people untill you research large transports. As it is now, there is almost no incentive for cargo advance. Medium transport with cargo III still transports the same 1M as with cargo I. It would be nice if the progress in cargo let you to squeeze another million or so.
Yes, I noticed that too, and agree it would be nice to have the possibility of a 2M pop transport before getting to Large Transport. (I found one possible design, but it's speed 1 and requires other high tech, so doesn't count.) Cargo tech is useful of course for other types of cargo. I just want to be a little careful to try to get a 2M medium pop transport without making the max transport too big, or allowing too much other cargo to be jammed in one ship (ala the standard tech set). I guess I should revisit the idea of making a Population Transport module that can hold 1M people but is more expensive and fragile than regular cargo, and too big for most ship designs (so people aren't tempted to abuse it for extra unit storage space, or whatever). Anyway I'll give it some thought and try to come up with something that suits.
PvK