Thread: Poison weapons
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Old April 17th, 2008, 02:00 AM
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Saulot Saulot is offline
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Default Re: Poison weapons

Far be it for me to interfere with a man arguing with himself... but I have to say, "because it's fantasy" is a perfectly fine argument to make, and so is "because it's realistic". This aside, the way poison works is unlikely to change, (as most things in Dom are unlikely to change)... and the ranged poison weaponry isn't really a glaring imbalance, just quite effective, and perhaps not intuitive (particularly how the arrows which bounce of shields cause poison damage).

While I'm no poison expert, (as I don't live in Australia /jab ), what's most strange to me is all the poison in dominions is extremely potent compared to the real world. We are talking death in seconds (unless it's not a human). Perhaps if we had other poisons in the game, (poisons which lower your att/def/ap), or poisons which kill you after the battle, or poisons that made you hallucinate (confusion effect)... then this wouldn't be such a big issue.
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