Thread: Poison weapons
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Old April 17th, 2008, 03:09 PM

Forrest Forrest is offline
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Default Re: Poison weapons

I understand what you are saying just like you understand what I am saying.

In one of the first "God" games, Populous, the developer could not figure out how to do some things so he left raising and lowering the landscape to the players as he was not good enough to get it to work right. That was what ended up making the game legendary and a top seller.

I am saying I don't care if it is a mistake or a planned thing, or "sensible" to you. I like what it looks like when the arrows are falling. When the stupid little green numbers are rising up. I like all the extra damage it does.

All this offends you for some reason that I don't care about. Mod it so it is sweet to you and everyone you play with. I want you to have what you want. UNDERSTAND? I want your arrows to have to hit to poison. Mod it.

So let me have my green numbers floating up for what you think are the wrong reasons and we will both be happy.

Nerfing is so wonderful in that every MPer is on a even playing field. I think I am safe is saying those of us that play the AI most of the time like to have neat, interesting quirks that we can exploit to our advantage. I bet a MOD to bring back some of the nerfed things would be on many players machines. There are times when people want to sit back, drink a beer, and have a little fun without having to reach for that perfect style of play. Being perfect gets boring after a while.
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