Thread: Poison weapons
View Single Post
  #55  
Old April 17th, 2008, 04:10 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Poison weapons

We can't mod it. If it was changed by KO in basegame it would be possible to mod it back to the way you like easily though, using #secondaryeffectalways.

I don't understand what green numbers have to do with anything, since no-one is suggesting poison should be removed from the game. If you really like them that much you could write a mod giving all units #onebattlespell "Foul Vapors". You'd get lots of green numbers.

That last paragraph of yours is very telling. But the issue here is poison missile weapons. Nothing else. Believe it or not it's possible to like fun and beer and SP dom3 and still want them fixed.
Reply With Quote