Re: Poison weapons
We can't mod it. If it was changed by KO in basegame it would be possible to mod it back to the way you like easily though, using #secondaryeffectalways.
I don't understand what green numbers have to do with anything, since no-one is suggesting poison should be removed from the game. If you really like them that much you could write a mod giving all units #onebattlespell "Foul Vapors". You'd get lots of green numbers.
That last paragraph of yours is very telling. But the issue here is poison missile weapons. Nothing else. Believe it or not it's possible to like fun and beer and SP dom3 and still want them fixed.
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