Thread: Poison weapons
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Old April 17th, 2008, 04:42 PM

Forrest Forrest is offline
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Default Re: Poison weapons

Quote:
Sombre said:
We can't mod it. If it was changed by KO in basegame it would be possible to mod it back to the way you like easily though, using #secondaryeffectalways.

Now that is a very good point. Which makes a few things clear to me.

Oh well, if that's what it takes to make everyone happy that's life. I'll end up having to learn how to mod if I want the poison bows to remain as effective as they are now.
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