Dont get me wrong, i was just trying to understand why my initial idea wont work out, from a technical point of view. I believe someone said it wouldnt be possible in SEV.
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Example:
Big Beam: 100 damage per hit
Pulse Gun: 25 damage per hit.
Armor
size 10 kT, structure 100 kT, negates 10 damage per hit.
In this example we have a decent armor with 1:10 size/hp ratio, Still, the beam hitting it would likely be able to deliver a small amount of damage to the internals (say, 30 damage). Against this armor, the beam would have an effiency of 90 % (10 damage are negated). Sounds good to me.
The weak pulse gun on the other han, has only an effiency of 40 %. Of the 25 damage it could do, 10 are negated by the thickness of the armor plating. However, the pulse gun fires every round, so which one would be more effective (not taking into account cost and size of weapons) in breaking the ship ?
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Im asking once again, is this possible without TOO much work involved (i.e. scripting) ?
I really havent worked with armors at all. At this point im finishing the basic facilites and the QNP plus the economic model in general.
Thanks a bunch for your patience
