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Old April 18th, 2002, 04:40 AM
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Default Re: Proportions 2.1 available

quote:
Originally posted by tnarg:
One Last question, does the AI handle the tri-polar wide, and what exactly is the difference between regualr tri-polar. Also should I use all warp points connected on not. The galaxy looks pretty segregated with no points connected. Does the AI handle this very well.


Yes the AI should be fine with either Tri-Polar type, or Sideral types.

The difference between Tri-Polar and Tri-Polar-wide, is just the warp point pattern, which you can see by generating a few samples. The wide one has fewer, more widely spaced warp lines, and more strands of systems with only two warp points a piece. I guess in theory the wide one is riskier for the AI, because it could get stuck between black hole systems on a strand, or something. Depending on your tastes, though, that could actually be interesting.

I haven't tested the AI with lots of broken off (unconnected by warp points) systems, but it is supposed to be set up to research and build warp point creation ships. I would expect it to be a disadvantage to the AI, but I haven't tested it.

All warp points connected is recommended unless you are using one of the following types (which will have almost all connected anyway):

Sidereal
Atypical Sidereal
Rich Spiral Arm
Semi-Standard
Mid-Life
Galactic Edge
Spiral Arm
Grid
Ancient

For Rich Spiral Arm, I actually recommend going with All Warp Points Connected set to OFF - it will almost never have isolated systems, anyway, and is has a more interesting shape with it off. (Unless you WANT massive numbers of connections, in which case that's what you'll get with it on).


quote:

I've also noticed that even with 250 as my systems setting, I will only get about 50-60 systems that actually have stars and planets. Should this be so?



That depends on the quadrant type. In Tri-Polar and Sidereal types, most systems should have planets and stars. In Ancient and Atypical types, there will be more special systems without planets, which is what is hard for the current AI in 2.1.

PvK

[ 18 April 2002: Message edited by: PvK ]

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