quote:
Originally posted by adder_inf:
Why are the colony cultural centers any easier to build they seemed to have the same cost as a straight cultural center?
I downloaded the entire mod from your site.
I love the mod so far great stuff. Thanks for all the hard work
Thanks adder_inf!
Currently, there is no difference except the name and description between the Colony Cultural Center and the homeworld Cultural Center. I may be adding some intermediate levels later, but for now they're essentially nearly-impossible to build, on purpose.
The reasons that there are two kinds are cosmetic and historical. Originally, there was only one type, which included extra construction abilities, that were cumulative on the homeworld, but made it impossible (due to SE4 hard-coded limits) to try to build a CC on a colony with another CC on it, or one with a spaceyard on it. Worse though was the more realistic attempt to rebuild or add a CC to the homeworld itself, which would also be prevented by SE4. So I added Colony Cultural Centers, which were like CC's without the construction bonuses. Later I decided it was unfair that homeworlds got a construction bonus that colony worlds never could, and I noticed the more important/realistic problem that spaceyards could not be built on planets with "constructing-type" (homeworld) CC's on them, meaning high-tech shipyards would have no effect on a homeworld. I also decided the slower build times and the need to build orbital shipyards was an improvement over the abstract representation of built-in construction abilities on homeworlds, and changed them to the way they are now, identical except for description, with no construction bonuses.
PvK