quote:
Originally posted by PsychoTechFreak:
What you have added would make up some tricky traps if it would work.
I got another WP idea, which I think would be bad for the AI, but could be nice for multiplayer. Really funky/unstable WPs with a random damage factor similar to black holes. But they should not be obviously recognized as unstable, I guess it could be even more interesting if every WP would show up with the same description, like "unknown WP, enter on your own risk".
Yes, I like tricky traps, as long as they're uncommon enough. I currently have three classes of warp points with 35 different abilities. They do say what kind of effect they have, but the amount of the effect isn't clear, especially for the damaging ones. Some warp points vary from minescule damage to baseship-shredding damage (which is quite rare, though).
Your idea to add some where the effect type is undeterminable or even misleading is a nice one - I'll have to add that, though I'll keep it rare. Actually, I should probably make a really wicked quadrant option

, but I should do the AI improvements first.
PvK