Re: The problem of fort types
I think we should stick to things that could actually happen.
So...
1. Altering the admin effect to be +admin% gold income, instead of admin/2.
2. Improving the tower weapons on the stronger forts significantly... as at this point they're essentially a moot point in consideration of construction and attacking. Specifically the higher cost / higher defense forts to have a lot more.
Maybe 3. Battlefield enchantments on sieging battles. Nothing crazy, just spells like Mist or Quagmire are a good power level, but there's probably not enough variety in battlefield enchantments to properly attach to the right castles/nations, so this isn't really feasible.
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