I am trying to work on the AI for the B5Mod, and have been running into a few issues and wanted to see if any of y'all might have some ideas on how to approach this:
1) Cargo Ships (Cargo, Troop and Pop Transports) - How can I get them to put fewer cargo pods on their ships? I have tried to lower the Cargo percentage requirements in the Vehicle.txt and up the Majority Comp Spaces Per One in the AI_DesignCreation.txt, neither seem to make any difference. The Cargo Pods are 75 kt and the ships follow standard sizes.
2) "Older" Tech - Can you make an AI choose an tech that is further up the list than a more advanced Version? For example, if I made cargo pods that were more expensive but held more cargo, but I preferred for the AI to choose the cheaper standard cargo pods, what could I do? WOuld I have to put the preferred one second down the list so the AI sees it as more 'recent', or just add a useless trait to the one and make that the requirement rather than Cargo Storage.
Thanks much for any help
