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Old April 9th, 2002, 11:56 PM

Machiavelli Machiavelli is offline
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Location: Sheboygan Falls, WI, USA
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Default Questions concerning Modding and my Mod Idea

I am getting SEIV soon, and it seems like the modding scene would be pretty neat to get in. I have some questions concerning modding - specific ones. But I guess my biggest question is: Could somebody point me to some threads/sites/tutorials that teach you about modding? I think I can figure out a good amount of it on my own, but a good resource or three never hurts. But I have worked out (in my head) some of the modding I would have to do to make this work based on my recollection of when I played the demo of SEIV.

Next, my idea:

SE:IV DeathMatch Mod

I don't know many of the specifics, however I do know the basic jist of my idea: The mod would be designed like Texas - everything big. It would consist of a quickly starting game - players would begin with several large, well established Homeworlds, large amounts of resources stockpiled and game rates of production, etc would be much faster. Hence the term deathmatch - large, messy battles fought by large fleets very early on.

Tentative features:
  • Augmented Resource Production Rates
  • HEAVILY Augmented Ship Production
  • Storage space on planets and in storage facilities very high
  • Intelligence Rates stagnated (to encourage "conventional" warfare)

First off, where can I learn about how to Mod?
Next, has this type of Mod been done before? (I might not do it if somebody has done it before for fear of somebody feeling like they're being ripped off)
And most importantly, ifthis type of Mod hasn't been done yet, would anybody like to see it done?

Thanks (sorry for rambling!)

-Mach

[ 09 April 2002: Message edited by: Machiavelli ]

[ 09 April 2002: Message edited by: Machiavelli ]

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Methinks I will not be held responsible for any above speling, grammer ore conventional errors.
-Mach
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