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Old April 22nd, 2008, 10:59 AM
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Twan Twan is offline
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Default Re: The problem of fort types

Quote:
Wauthan said:
If there would ever be a Dominions 4 then forts and battlefields could use an overhaul. In my opinion 'attacking the breach' is not nearly deadly enough. While the defender has an advantage it feels fairly small, and I'm not sure that the attacker risk losing far more units compared to a standard battle.
Being able to cast first means in endgame a defender with powerful mages and a good script destroys or enslave any normal army without any chance for the attacker to counter it (as all defender spells are cast before the attacker can doe anything). I've seen situations where storming is only possible with SCs, any troop with less than 20 MR being enslaved, and any mage without lots of hp or protection being killed by battlefield round one dammage (with combos using mass enslave spells with penetration gear, army of gold/fog warriors and chained rain of stones or earthquakes).

The only known counters are to attack the province several time a turn, so defensive mages waste their gems in magic phase or against another opponent ; or destroy defenders with rituals (hoping they go through the domes).

A fort allow the defender to be sure to be attacked only one time per turn, so it essencially make him invincible as long he has a good number of powerful mages inside (and domes/resist gear to protect them from rituals) and the attacker don't have a sufficient number of assassins (only way to make mages use their gems before storming) nor teams of SCs able to take the fort alone.

If there is one day a dominions 4 my first hope for the battlefield system is to see an initiative system between individuals instead of the actual all defenders cast then all attakers, all defensive mages always casting first + forts allowing to be attacked only one time/turn are a too big advantage making endgame boring (for the defenders of a fort) or frustrating (in attack) as hell.

On the fort subject I know it will never be the case, but I think the best system would be to globally limit the number of forts (with a system like : each fort built increase the cost of the next by half ; or each nation can only make a fort if the nation has actually less than 1 fort for 6 or 7 provinces) and to make fort building impossible out of a limited number of terrains for each nation (most nations should be allowed to build only on plains and farmland + one national terrain ; and some nations of exceptionnal builders on more). Then terrains would become really important, and you'll see Ct'is declare wars just to get one more swamp.
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