quote:
Originally posted by Gandalph:
Now that I get deeper into the AI files, I can see the built in deficiencies.
Hi Gandalph, you are correct, it is a bit of a repeat topic, this has been discussed in gritty detail over the past year 1 1/2, but basically the AI will not use the following:
Remote mining
Resource Converters
Fleet Training
Cargo Transports
(There are more, I just cannot think of them at the moment)
Most of the AI modders have removed these techs/components/facilities from the AI files in order to save the AI from wasting resources on researching or building these unused items. Check out this thread for more info:
http://www.shrapnelgames.com/cgi-bin...&f=23&t=003981
I have to disagree on the use of the "Maximum Weapons Range" statement however. As long as a particular ship desing uses this strategy AND it has broken formation, it will follow its own strategy. Otherwise, it will follow the fleet strategy (which is probably set to Optimal Weapons Range). Also, the AI will use resupply ships, you just have to modify one of the existing ship type designs that the AI will automatically add to fleets (i.e. kamikaze, boarding, carriers, drone carriers, attack or defense ships). Most of the TDM-ModPack modders have utilized this method of incorporating "fleet support" ships into our AI files.
Hope this helps-
TG